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As of today, Darkmoon Hollow SMP has officially entered Season 1. This season marks the true beginning of the server’s long-term journey and will run through the end of this year.
Darkmoon Hollow is built around the idea of evolving worlds and shifting history. Each year, the server will undergo a full seasonal reset, where the current world is archived, and a brand-new world is generated. This keeps exploration fresh, prevents stagnation, and allows the story of the Hollow to continually evolve.
More detailed information, updates, and archives can always be found on the website.
Season 1 is focused on foundation and discovery. This is the era where players establish themselves, uncover the land’s secrets, and begin shaping the future lore of Darkmoon Hollow.
This season emphasizes:
Exploration of a newly generated world
Community-driven storytelling
Long-term builds that define the season’s history
Player choices that influence future seasons
Nothing is rushed — Season 1 is designed to grow naturally over time.
A completely new world filled with custom terrain, ruins, and hidden locations
Encouraged exploration of distant regions, not just spawn-centered gameplay
Discovery-based progression rather than forced paths
Scattered lore books, ruins, and environmental storytelling
Ongoing narrative tied to the Darkmoon Hollow and its ancient forces
Player actions may become canon events referenced in future seasons
A central spawn hub serving as a meeting place for trade and interaction
Player-driven economy with shops, services, and settlements
Cooperation is encouraged, but conflict and rivalry are part of the world’s story
No pay-to-win systems
Progress is earned through gameplay, exploration, and collaboration
Builds, factions, and legends grow over the course of the season
At the end of each year, Darkmoon Hollow SMP will reset for a new season:
The world is fully wiped and regenerated
Players start fresh in a brand-new land
Past seasons are treated as history and lore, not erased mistakes
This system ensures:
No world becomes overcrowded or exhausted
New and returning players always have a fair start
Each season feels meaningful and distinct
Some elements (such as lore references, community records, or special acknowledgments) may carry forward symbolically into future seasons.
When Season 1 concludes:
A new season begins with a brand-new world
New themes, lore arcs, and discoveries may be introduced
The story of Season 1 becomes part of Darkmoon Hollow’s recorded history
Every season is a new chapter, not a replacement for the last.
Darkmoon Hollow SMP is not just a server — it’s an evolving world shaped by the people who play on it. Season 1 is your chance to:
Leave your mark on the land
Become part of the server’s living history
Help define what Darkmoon Hollow will become
For updates, seasonal announcements, and detailed information, visit the official website.
We have recently observed an increase in accounts being created on this website that remain inactive and are not used for their intended purpose. While account registration is open to all, creating accounts without engaging with the platform creates unnecessary clutter and impacts overall system management.
Account creation should be done with the intent to participate, use available features, or engage with the content provided. Repeatedly creating accounts and leaving them unused offers no benefit to the community and places avoidable strain on moderation and maintenance processes.
To ensure the platform remains organized, efficient, and accessible, we may begin reviewing and removing inactive or unused accounts created without clear purpose. This helps us maintain accurate records and a better experience for active users.
If you are interested in being part of this platform, we encourage meaningful participation and responsible use of a single account. Thank you for helping us keep the site professional, streamlined, and focused on genuine engagement.
Added
dynamictrees is on beta now due to it causing new singleplayer worlds to crash before creating them
Had to make a small change due to the server not being joinable at all after the v14 update was made
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